About This Software SMILE GAME BUILDER is a game making software. Programming is NOT a required skill! All necessary materials are included such as 3D models, graphics, music and more. NOW, all you need is your creativity!You have a long time dream to create your own RPG?But, you don’t know how to program?Well…. you don’t need to!!SMILE GAME BUILDER can make your imagination into gaming world without ANY PROGRAMMING!!!Now it’s even better! It’s in 3D world!These below images are other sample maps in the Editor.SMILE GAME BUILDER contains more than 1,000 materials to choose from,such as 3D characters, monster images, music, sound effects,houses, fountains, animals, magic… and much more!3D Charaters / 2D CharactersOne of Terrain Blocks / One of Stairs Blocks2D Monster Images / Character PortraitsEven more great news for 3D designers and illustrators!SMILE GAME BUILDER allows you to import your original characters and objects into the engine!Furthermore, there will be downloadable contents available at the same time!In RPG games, the main character has to talk to people in order to play the story to the next step, right?Once you place a character on the Editor, these kinds of window will appear.Then, you just need to set their dialogues and actions!YES, that's it!Of course, the player has to have wonderful items to go through the journey.However, life is NOT that easy.You can also set some traps with these items and or other things!! heheheThese are some particle effects that you can add to the map!The great thing is they MOVE even in the Editor!No worries! For the experts, you can convert these simple templates to advanced events!!So then, more dramatic conversations or events can be everywhere!See? We promised we did all the coding for you!So, you just need to place objects or people on the map!Set their dialogues and actions.... voilà!Just like that! Simple steps!After you placed and organized your story, here is the best part!Test Play!!You might want to have Test Plays time to time.To see how the events turn out or how well the balance of the game is.Maybe it's a good idea to ask your friends for testing!You can distribute your game to the world and even you can sell your game!But!Most importantly, you will need your imagination andcreativeness to expand your ideasand show the world what you have in mind!RELEASE YOUR CREATIVITY!SMILE GAME BUILDER – The Specification of the Trial Version a09c17d780 Title: SMILE GAME BUILDERGenre: Design & Illustration, Web PublishingDeveloper:SmileBoom Co.Ltd.Publisher:SmileBoom Co.Ltd.Release Date: 7 Sep, 2016 SMILE GAME BUILDER Crack 32 Bit smile game builder maya. smile game builder unity export. smile game builder multiplayer. smile game builder wiki. smile game builder mac. smile game builder fps. smile game builder test. smile game builder free dlc. smile game builder apk. smile game builder sale. smile game builder torrent download. smile game builder 3d models. smile game builder export to unity. smile game builder corpse party. smile game builder trial. smile game builder vr. smile game builder facebook. smile game builder trailer. smile game builder events. smile game builder ssg. smile game builder exporter for unity. smile game builder blender. smile game builder resolution. smile game builder 1.9 torrent. smile game builder download completo. smile game builder 3d character editor cracked. smile game builder unity. smile game builder camera. smile game builder key. smile game builder export map. baixar smile game builder. smile game builder assets download. smile game builder alternative. smile game builder. smile game builder demo. smile game builder maker. smile game builder abs. smile game builder 1.9. smile game builder packs. smile game builder characters. smile game builder igg games. smile game builder 3d character editor free download. smile game builder import. smile game builder animation. smile game builder crack. smile game builder mega. smile game builder 5ch. smile game builder twitter. smile game builder combat. smile game builder full download. smile game builder discord. smile game builder download free. smile game builder zelda. smile game builder rpg. smile game builder 1.9 crack. smile game builder 3d battle. smile game builder free. smile game builder dlc torrent. smile game builder review. smile game builder 3d character. smile game builder 2018. smile game builder exporter for unity 5.6. smile game builder resources free. smile game builder html5 This software is never updated. Hasnt been any new features in over a year. There is hardly any administrative support. All tutorials come from community members as well as new assets. The engine isnlacking, yet i paid iver $100usd with the hope that all the assets i bought it would eventually be upgraded to make up for what it lacks. Stay away from this software.. I've tried the demo version and it was great now I'm using the full version and it has more capabilities. I really recommend this.. Brilliant Game devolving software, really easy and fun to use, the developers are updating frequently, with bug fixes and new features. I would like to see more flexibility in the future maybe a different Battle system or the ability to add code ourselves, but it is still awesome for now!Definitely Recommended!. I use the engine offline, so the hours can't reflect the time I actually put into it so far and bare in mind that English isn't my native language.This is an edit of my previous review to better reflect my daily experience with the engine.I can safely say that this is now my favourite little game making engine to a point that I left RPG maker behind, at least for now.The engine has minor issues and its low resolution might be a turn off for some, but nothing major that can prevent anyone to create a full complete game with it, it's super easy to learn and it's very lightweight too.Basically at its core it let's you make cute 3D rpg game similarly to RPG Maker does with 2D. You can even import your own 3d models in it and with the Unity DLC you can export your game to mobile and so on.While Smile Game Builder (SGB) ins't as deep like the RPG maker engines are, it certainly has its own unique little features and charm. E.G: In RPG maker you'd need a plug-in for character busts for conversations, especially ones that include expressions, but SGB includes that out of the box just to name one.You can't script in SGB but its included powerful event feature let's us do whatever we can imagine. Combat has its own system and it's fine for what it is but it cannot be modified all that much, so be warned about that.You can't use plug-ins either, however I don't take that for a negative. With RPG Maker I used to drag on with my projects so much just because there were so many plug-ins to choose from and I never saw the end of that and not using any plug-ins make RPG Maker bland and generic for the most part. So by not having to worry about plug-ins with the SGB engine, I actually prefer that because I actually make progress with my projects, its all in the box and I just focus on creating the project.Is the SGB engine for you? That depends on what kind of game you want to make. For story telling purposes similar to say a retro Zelda like game or a Final Fantasy type game or even for making a visual novel it's a great little engine that can make them. Eck if you want to make a 1st person dungeon crawler a la wizardry it certainly works well for that game type too.Do I recommend this engine? With a big "YES" I do! It's cheap, it's super easy to work with and the customer support is great. I have nothing but praise for this little engine.. I bought this back in June, you know, the month of their last update. That makes it look like a cash-grab, cause the last update coincidentally was during last Steam sale as well.That's right. They have NOT updated this engine/editor since then and they don't even bother posting information in forums about what's being worked on, roadmaps, upcoming changes, ANYTHING at all. The developers are Japanese so I understand it's harder to communicate with English customers, but they have to. If you browse their website (which is in Japanese), you'll see updates on unrelated topics, nothing on Smile Game Builder itself. Even the official Twitter handle barely tweets anything about what's being worked on in next update, but every sale is definitely mentioned (all in Japanese btw, you have to translate that too).As for the editor itself, it needs a LOT of work. Primarily, the fact that it's on PC without proper mouse and keyboard support, no rebinding, nothing, tells you how awful the game experience for a PC gamer would be, if you released anything. I've seen YT videos of people playing games made on this and they all struggle with awful menu and controls on PC. Basic UI customization along with proper keyboard+mouse support is a MUST for any game engine. Most PC gamers play with M+K, not with a gamepad.I bought the Unity plugin as well, which again feels like it's unfinished (and you pay for it, it isn't free). Not to mention, it still doesn't support Unity 2018 while Unity 2019 is in alpha and nearing release. Exporting to Unity should allow you to switch materials and upgrade lighting considerably, but for that they need to support the plugin properly.Now some developer on forum has been telling us for a year that they are working on an update instead of releasing smaller ones, but this is a bad idea. Even game developers in Early Access can't just leave their customers hanging for months without any updates for the player base.So this needs updates and proper communication from the developers. Else it just feels like you threw your money away at a dead project. I bought this cause I had high hopes for this one. Now it feels like one of the other game engines being sold on Steam.. It's alright. It still has a long way to go - but it might be sufficient for some users; YMMV. The SGB dev-team is incredibly small or slow or both, so many must-have features are still missing and community requested features are very-slow to implement. Also, roadmap and priority communication doesn't seem to be their strong point - as developers we are treated more like consumers rather than users who are expected to rely on their product.That's not to say their communication is the worst or that they make poor effort to continue progressing SGB as that is definitely not the case. SGB moderator Sana is fairly active on the Steam discussion boards and occasionally offers tech-support and gives out boilerplate feedback to let users know their feature-requests aren't being ignored. We can also see requests slowly getting fulfilled amidst a collection of bug-fixes during each subversion Announcement - but that's about all the insight we have about the direction and future of SGB. It's promising, just not necessarily inspiring.The fact that they made a port-project-to-Unity DLC is also a bit concerning as that feels like a cop-out solution for "our users want a lot of features we can't readily provide - so we'll just direct them to use Unity instead." Depending on your project, exporting a half-finished game to Unity might be helpful, but for someone who is coming to SGB from Unity you would probably rather just use Unity from start-to-finish instead (especially if your project doesn't gain much from an SGB Unity-export due to restrictions of the export quality).In approach, SGB is a bit like RPG Maker, only less-developed. It's not "bad" but it's best if you happen to need the exact kind of game either one was designed to generate by default - and I don't mean visually as much as mechanically. Speaking honestly, I don't dislike SGB at all (as noted by my Recommendation), I'm just dissapointed in how unintentionally harmful a small dev-team can seem for such a prominent project. It is essentially the 3D JRPG Maker everyone was asking for, only it's stuck in an extensive infancy.All that said, grab SGB on a discount or with familiarity of the refund policy. After becoming familiar with it, you might be able to play to its strengths and weaknesses to create a quality game, but don't come to SGB thinking you'll make a very-custom experience with it (yet).. I've been using Rpg Maker since the late 90's early 2000's, and I've always dreamed on having a full 3D, easy to use rpg making engine, and I'm having a blast!. Watch your back RPGMaker...There's a new kid in town!(Just joking, I'll always love you RPGMaker). Its really fun and pretty simple to use after watching a youtube tutorial. New updates...keep on coming!: There will be another new update soon. It is a bit more extensive than the previous, and includes multiple map updates as well as weapon and player skin updates and additions. There is another development that will excite longtime fans of the game, and that is a remake of the classic map "The Saucer". This map has been remade twice before, and will combine some elements of all three versions, as well as extend itself in new ways. This map is using some different methods, that point to the future of Alien Arena and will also feature some modular pieces for map makers to use for their own creations.Speaking of maps, another map pack will be coming shortly as well!. Map pack #3 is released!: 2 DM, 2 CTF, go get it!DM-CommandDM-OblivionCTF-ZornCTF-SpacejamSpacejam is a wonderful remake of a classic Alien Arena map. Zorn and Command are masterpieces from xEmpX, one of the premier map makers of the era.. Alien Arena - We will find our niche...: Read this article about why we feel Alien Arena is going to be a success!https://irritant.wordpress.com/2017/07/14/i-believe-we-will-find-our-niche/. Dreamhack, updates, and more!: https://irritant.wordpress.com/2017/11/27/first-major-update-dreamhack-ctf-and-more/. Prize tournaments every Saturday beginning November 11th: Every Saturday at 9pm GMT, COR Entertainment will be hosting prize tournaments. Winners get a free Steam key and an Alien Arena keychain. Second place finishers get an Alien Arena keychain.Anyone can join, and there is more info at http://red.planetarena.org/forum/showthread.php?tid=2310. Alien Arena Release 3: Our third major update is out! The engine has been updated with changes to the lighting parameters to give the game a bit more "pop" visually, and increase the 3d effect of normalmapping, as well as new pain effects. Lighting overall is a little more dramatic. Bots have some added code to give them more realistic weapon switching, so that you are not instantly probed with the Violator if you run into one around the corner - you now have a fighting chance. Several of the weapons have had their skins dealt some minor graphic updates, and we have added a brand new Martian skin, "Deathray". Many of the Martian skins were given some updates as well. Keep an eye out for a series of map packs that will be downloadable for free! This will include a number of historically popular CTF maps which has been a major request. The next Alien Arena update will feature a number of new official maps, more info later on that.. Martian Supremacy Tournament!: The best way to celebrate the new release of Alien Arena Warriors of Mars is to have a tourney. But we are not going to have just one, but more! We will start with five tourneys, and if successful, we will have more! Every Saturday, starting November 11 at 9pm GMT, we are going to have massive frag fests with prizes for the winners!Players ending in first place win a free Alien Arena Warriors of Mars Steam key and an Alien Arena key chain!Players ending in second place win a Alien Arena key chain!The rules are simple:Everyone can play in every tourney, but you can't win more than 1 prize. If a player ends up in first or second place he can play again in the next tourney but can't win a prize if he finishes first or second. If that is the case, then the runner up gets his place, and if he already won a prize, the next runner up get his place and so on.And the most important rule is to have fun!More info can be found on our official forums:http://red.planetarena.org/forum/showthread.php?tid=2310&pid=18313#pid18313Happy fraggin'!
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