About This Game We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. 2-4-Player Co-op Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online, or with Bots to fill in for empty slots!Procedural GenerationThe Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 9 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.Pilot and Maintain Your Submarine Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Deep Sea Expeditions Leave the safety of your submarine to explore procedurally generated undersea caves, lairs, and hovels where you may come across treasures, supplies, and danger in equal measure.Customize Your Adventurer Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.Unlock a Variety of ToolsFrom repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!Underwater CivilizationsDiscover mysterious undersea civilizations on your voyages who may either help or hinder your crew. One unique civilization inhabits each biome, along with a translator item to help players understand each civilization's colorful languages.More Biomes and EnemiesA total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.Big Bad BossesA variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.New Items GaloreWe plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.What's At the Bottom?Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!Player of the MonthWe know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.Active ForumsWhile we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.LIVE Weekly Developer ChatEvery week, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it."It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer"Sounds fun!..The game sports a really unique look." - Kotaku"Gosh, I think I love it already." - PCGamesN"We Need To Go Deeper’s style, personality, and goals are admirable." - Rock Paper Shotgun"It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool." - Indie Statik"It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat 7aa9394dea Title: We Need To Go DeeperGenre: Action, Indie, Simulation, Early AccessDeveloper:Deli Interactive LLCPublisher:Deli Interactive LLCRelease Date: 8 Feb, 2017 We Need To Go Deeper Torrent Download [serial Number] A really fun game to play with friends, but it could really use a save progress option. It would be better if you could quit the game and continue with it the next time you play.. I want to love this game. Please stop development to find and fix bugs.The bug that causes me to be unable to continue to enter input to the game, which means exactly what it says, is enraging on a thousand levels.You also need to have player states saved. If I leave a game with items and health, I should come back with them.I'm REALLY SICK of being forced to quit this game and lose everything.You need to halt development until you fix these things and do a bugs pass.This might not be the case if this game weren't being sold for money, but it is.. a good game, it gets boring after about the 20 hour mark, and that's probably because there arent any exciting updates, like sure, its fun to have a new boss come out every week but its just a boss, i hope to see some big updates that are worth checking out7.6\/10. Great concept, sweet steampunk\/Victorian aesthetic, lots of potential, and overall a fun take on rogue-lites if that's your cup of tea. Getting a group together can sometimes be a pain, and after a while the gameplay can feel (unsurprisingly) repetitive, and god forbid you're one of the unlucky users who has all their progress mysteriously lost to the digital void, but otherwise the devs are pretty good about keeping it updated with content releases and bugfixes.. this game is truly amazing. the different areas and environments are diverse, and the background stories of some of the civilizations are written with intent to expand. the art'style perfectly reflects the game's mood and the character customization isn't an afterthought. the development team knows exactly what they're doing. 9\/10. very good, fun with friends, very early access. Amazing game. It is early access so there are some small glitches, but they have never really impacted game play (enemies falling through floor). The teamwork and cooperation required to do well is much more than meets the eye. Unlike any other game I have played before. Also if doesn't require an amazing pc, samsung smart fridge could probably run it decently. One word of caution is that if you don't have friends to play with, then it can be hard to find a public lobby. 10\/10 would recommend to anyone and everyone.
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